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Demon Birds

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 [ Table of Contents ] [ Disk Image ]  From page 42 of Analog Computing Magazine, Issue 28, March 1985 . Also on Atariwiki . Demon Birds By Dan Bullok You are the last Wizard of Akturnis, the strange and mystical world where magic can be worked by anyone with the will to do so. But, in the past few years, people have lost their faith in Wizards and magic. Now the evil Demon Birds have begun to plague them, and you are their only hope. To save the People or Akturnis, you must enter the dreaded Valley of Death and destroy all of the Demon Birds found there. Your Wizard starts the game with four lives and fifty units of energy. For every bird you destroy, you will gain two units of energy. However, every time you cast a fireball, you lose one unit of energy. You move your Wizard left and right at the bottom of the screen, using the joystick. You may cast a fireball by pressing the red button while moving in the direction in which you wish it to travel. Ridding your people of the Demon

Superhop ACTION!

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 [ Table of Contents ] [ Disk Image ]  From  page 20  of  Antic Magazine August 1989 Volume 8 Number 4 . Superhop ACTION! Faster fractals grow in your Atari By Douglas Skrecky Watch elegant fractal patterns come alive onscreen at top speed with this fast and friendly ACTION! program. It works on 8-bit Atari computers with at least 48K memory and disk drive. If you are typing in the program, you will need the ACTION! cartridge from ICD. But if you own this month's Antic Disk, you will find a version that runs without the special cartridge. In May, 1987, Antic published my fractal generating program Dot Hopper . That program used floating point arithmetic and was written in BASIC. Consequently, it was quite slow. After playing with the ACTION! cartridge for awhile, I realized that floating point calculations were completely unnecessary for this language. Between ACTION!'s inherent speed and integer arithmetic, I found that the program could be made to run many times faster tha

Play Music

[ Table of Contents ] [ Disk Image ]  Play Music (playmus.act) comes from Section 5 of Larry Serflaten's " Larry's ACTION! TUTORIAL " hosted on the atariwiki.org website.  Larry Serflaten's "Larry's ACTION! TUTORIAL" was a monthly addition to the SPACE club Newsletter originally appearing from January 1995 through March 1996. MODULE BYTE ARRAY NOTE= [ 32 16 24 16 24 16 40 ], DELAY=[ 30  8 55  6  8  6 60 ] DEFINE NOTE_COUNT="7" PROC WAIT(BYTE JIF) BYTE RTCLK=20 RTCLK=0 WHILE RTCLK<JIF DO OD RETURN PROC PLAY() BYTE ARRAY AUDIO(8)=53760 BYTE C AUDIO(8)=3 AUDIO(1)=166 AUDIO(3)=170 FOR C=0 TO NOTE_COUNT-1   DO   AUDIO(0)=NOTE(C)   AUDIO(2)=NOTE(C) LSH 1 +1   WAIT(DELAY(C))   OD AUDIO(1)=0   AUDIO(3)=0 RETURN

ANALOG MAN

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[ Table of Contents ] [ Disk Image ]  ANALOG MAN by David Plotkin, copyright 1988 by ANALOG Computing  magazine. Enter  CTRL-SHIFT-R  to read a file from disk, then enter "D1:ANALOGMN.ACT". Enter CTRL-SHIFT-M to go to the monitor, then type C to compile. When done compiling, enter R to run the program. If you get an error 14, compile it from disk. Reboot. Enter CTRL-SHIFT-M to go to the monitor, then type C "D1:ANALOGMN.ACT" to compile. When done compiling, enter R to run the program.

FROG

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 [ Table of Contents ] [ Disk Image ]  FROG by Greg Knauss. Copyright 1987 by Antic Publishing. From Volume 6, Issue 10 of Antic dated February 1988. The archival website  atarimania.com has an entry for Frog . Enter CTRL-SHIFT-R to read a file from disk, then enter "D1:FROG.ACT". Enter CTRL-SHIFT-M to go to the Monitor, then type C to Compile. When done compiling, enter R to Run the program.  

Air Hockey

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[ Table of Contents ] [ Disk Image ]  Air Hockey by Chris Page. One or two player air hockey game written in ACTION! for the Atari 8-bit home computer. Boot the disk with ACTION! cartridge inserted.  Enter <CONTROL><SHIFT><M>. Enter C "D1:AIRHOCK.ACT". Once it compiles, enter R to run the program.